![]() Its bullets also have had a 10% chance to spawn Residual Flame during ZED Time. Currently it has been patched and now it does same type of the damage as other SMGs. Crouching and aiming down the sights gives the lowest possible amount of the recoil.īefore version 1.066 Mac 10 had the same type of the damage as shotguns hence was different than other submachine guns in the game in terms of effectiveness against certain ZEDs. ![]() MAC 11 goes a different way by using a circular charging handle place on top of the gun. If you're asking how many video games I have, well, maybe over 250. At 12,000 they aren’t exactly cheap either considering 9,000 would get you a MAC and a nice Lage. All content from this video and this channel is recorded and edited only by me. Amount of recoil depend on player stance and movement. The TEC 9 is placed out on the left-hand side and is easy to grip and rip. They just seem awfully big for a 9mm sub machine gun.Upg2 (1500): Base damage x1.3, Base weight + 2. ![]() Upg1 (700): Base damage x1.15, Base weight + 1. Tactical Reload: Normal = 2.31s, Elite = 1.84s.ĭry Reload: Normal = 2.36s, Elite = 1.81s. Get it? Rapid-fire? Because it's an incendiary submachinegun? Oh, forget it." Technical InformationĭOT (direct hit and residual flame): Damage scale = x0.3, Duration = 2s, Interval = 0.5s. Alt-fire to toggle between fire modes." Flavor Text ![]() "Choice of full-auto and semi-auto fire modes. ![]()
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